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gboolean gst_gl_format_is_supported (GstGLContext *context,GstGLFormat format);
guint gst_gl_format_type_n_bytes (guint format,guint type);
GstGLFormat gst_gl_format_from_video_info (GstGLContext *context,GstVideoInfo *vinfo,guint plane);
guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext *context,guint format,guint type);
GstGLTextureTarget
gst_gl_texture_target_from_string (const gchar *str);
const gchar *
gst_gl_texture_target_to_string (GstGLTextureTarget target);
const gchar *
gst_gl_texture_target_to_buffer_pool_option
(GstGLTextureTarget target);
void gst_gl_format_type_from_sized_gl_format (GstGLFormat format,GstGLFormat *unsized_format,guint *gl_type);
Get the unsized format and type from format
for usage in glReadPixels,
glTex{Sub}Image*, glTexImage* and similar functions.
format |
the sized internal GstGLFormat |
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unsized_format |
location for the resulting unsized GstGLFormat. |
[out] |
gl_type |
location for the resulting GL type. |
[out] |
#define GST_GL_TEXTURE_TARGET_2D_STR "2D"
String used for GST_GL_TEXTURE_TARGET_2D in things like caps values
#define GST_GL_TEXTURE_TARGET_RECTANGLE_STR "rectangle"
String used for GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values
#define GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR "external-oes"
String used for GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values
#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D "GstBufferPoolOptionGLTextureTarget2D"
String used for GST_GL_TEXTURE_TARGET_2D as a GstBufferPool pool option
#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE "GstBufferPoolOptionGLTextureTargetRectangle"
String used for GST_GL_TEXTURE_TARGET_RECTANGLE as a GstBufferPool pool option
#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES "GstBufferPoolOptionGLTextureTargetExternalOES"
String used for GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a GstBufferPool pool option
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Single component replicated across R, G, and B textures components |
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Single component stored in the A texture component |
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Combination of GST_GL_LUMINANCE and GST_GL_ALPHA |
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Single component stored in the R texture component |
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Single 8-bit component stored in the R texture component |
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Two components stored in the R and G texture components |
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Two 8-bit components stored in the R and G texture components |
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Three components stored in the R, G, and B texture components |
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Three 8-bit components stored in the R, G, and B texture components |
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Three components of bit depth 5, 6 and 5 stored in the R, G, and B texture components respectively. |
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Three 16-bit components stored in the R, G, and B texture components |
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Four components stored in the R, G, B, and A texture components respectively. |
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Four 8-bit components stored in the R, G, B, and A texture components respectively. |
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Four 16-bit components stored in the R, G, B, and A texture components respectively. |
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A single 16-bit component for depth information. |
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A 24-bit component for depth information and a 8-bit component for stencil informat. |