17 #include "../ext/scalar_int_sized.hpp" 
   18 #include "../ext/scalar_uint_sized.hpp" 
   19 #include "../detail/qualifier.hpp" 
   21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   22 #       pragma message("GLM: GLM_GTC_random extension included") 
   36         template<
typename genType>
 
   37         GLM_FUNC_DECL genType 
linearRand(genType Min, genType Max);
 
   46         template<length_t L, 
typename T, qualifier Q>
 
   47         GLM_FUNC_DECL vec<L, T, Q> 
linearRand(vec<L, T, Q> 
const& Min, vec<L, T, Q> 
const& Max);
 
   52         template<
typename genType>
 
   53         GLM_FUNC_DECL genType 
gaussRand(genType Mean, genType Deviation);
 
   59         GLM_FUNC_DECL vec<2, T, defaultp> 
circularRand(T Radius);
 
   71         GLM_FUNC_DECL vec<2, T, defaultp> 
diskRand(T Radius);
 
   77         GLM_FUNC_DECL vec<3, T, defaultp> 
ballRand(T Radius);
 
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution. 
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL vec< L, T, Q > linearRand(vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.