Class
AdwTimedAnimation
Description [src]
final class Adw.TimedAnimation : Adw.Animation {
/* No available fields */
}
A time-based AdwAnimation.
AdwTimedAnimation implements a simple animation interpolating the given
value from AdwTimedAnimation:value-from to
AdwTimedAnimation:value-to over
AdwTimedAnimation:duration milliseconds using the curve described by
AdwTimedAnimation:easing.
If AdwTimedAnimation:reverse is set to TRUE, AdwTimedAnimation
will instead animate from AdwTimedAnimation:value-to to
AdwTimedAnimation:value-from, and the easing curve will be inverted.
The animation can repeat a certain amount of times, or endlessly, depending
on the AdwTimedAnimation:repeat-count value. If
AdwTimedAnimation:alternate is set to TRUE, it will also change the
direction every other iteration.
Constructors
adw_timed_animation_new
Creates a new AdwTimedAnimation on widget to animate target from from
to to.
Instance methods
adw_timed_animation_get_alternate
Gets whether self changes direction on every iteration.
adw_timed_animation_get_duration
Gets the duration of self.
adw_timed_animation_get_easing
Gets the easing function self uses.
adw_timed_animation_get_repeat_count
Gets the number of times self will play.
adw_timed_animation_get_reverse
Gets whether self plays backwards.
adw_timed_animation_get_value_from
Gets the value self will animate from.
adw_timed_animation_get_value_to
Gets the value self will animate to.
adw_timed_animation_set_alternate
Sets whether self changes direction on every iteration.
adw_timed_animation_set_duration
Sets the duration of self.
adw_timed_animation_set_easing
Sets the easing function self will use.
adw_timed_animation_set_repeat_count
Sets the number of times self will play.
adw_timed_animation_set_reverse
Sets whether self plays backwards.
adw_timed_animation_set_value_from
Sets the value self will animate from.
adw_timed_animation_set_value_to
Sets the value self will animate to.
Methods inherited from AdwAnimation (10)
adw_animation_get_state
Gets the current value of self.
adw_animation_get_target
Gets the target self animates.
adw_animation_get_value
Gets the current value of self.
adw_animation_get_widget
Gets the widget self was created for.
adw_animation_pause
Pauses a playing animation for self.
adw_animation_play
Starts the animation for self.
adw_animation_reset
Resets the animation for self.
adw_animation_resume
Resumes a paused animation for self.
adw_animation_set_target
Sets the target self animates to target.
adw_animation_skip
Skips the animation for self.
Properties
Adw.TimedAnimation:alternate
Whether the animation changes direction on every iteration.
Adw.TimedAnimation:duration
Duration of the animation, in milliseconds.
Adw.TimedAnimation:easing
Easing function used in the animation.
Adw.TimedAnimation:repeat-count
Number of times the animation will play.
Adw.TimedAnimation:reverse
Whether the animation plays backwards.
Adw.TimedAnimation:value-from
The value to animate from.
Adw.TimedAnimation:value-to
The value to animate to.
Properties inherited from AdwAnimation (4)
Adw.Animation:state
The animation state.
Adw.Animation:target
The target to animate.
Adw.Animation:value
The current value of the animation.
Adw.Animation:widget
The animation widget.
Signals
Signals inherited from AdwAnimation (1)
Adw.Animation::done
This signal is emitted when the animation has been completed, either on its
own or via calling adw_animation_skip().
Signals inherited from GObject (1)
GObject.Object::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.