, including all inherited members.
| add_distance_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor1, const Clutter::Vertex& anchor2, double length, double frequency=0.0, double damping_ratio=0.0) | Clutter::Box2D::Box2D | |
| add_mouse_joint(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& target) | Clutter::Box2D::Box2D | |
| add_prismatic_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const ClutterVertex* anchor1, const ClutterVertex* anchor2, double min_length, double max_length, const Clutter::Vertex& axis) | Clutter::Box2D::Box2D | |
| add_revolute_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor1, const Clutter::Vertex& anchor2, double reference_angle) | Clutter::Box2D::Box2D | |
| add_revolute_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor) | Clutter::Box2D::Box2D | |
| Box2D() | Clutter::Box2D::Box2D | [protected] |
| create() | Clutter::Box2D::Box2D | [static] |
| get_child_angular_velocity(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
| get_child_is_bullet(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
| get_child_linear_velocity(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
| get_child_manipulatable(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
| get_child_mode(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
| get_simulating() const | Clutter::Box2D::Box2D | |
| gobj() | Clutter::Box2D::Box2D | [inline] |
| gobj() const | Clutter::Box2D::Box2D | [inline] |
| gobj_copy() | Clutter::Box2D::Box2D | |
| property_gravity() | Clutter::Box2D::Box2D | |
| property_simulating() | Clutter::Box2D::Box2D | |
| property_simulating() const | Clutter::Box2D::Box2D | |
| set_child_angular_velocity(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& angular_velocity) | Clutter::Box2D::Box2D | |
| set_child_is_bullet(const Glib::RefPtr< Clutter::Actor >& actor, bool is_bullet=true) | Clutter::Box2D::Box2D | |
| set_child_linear_velocity(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& linear_velocity) | Clutter::Box2D::Box2D | |
| set_child_manipulatable(const Glib::RefPtr< Clutter::Actor >& actor, bool manipulatable=true) | Clutter::Box2D::Box2D | |
| set_child_mode(const Glib::RefPtr< Clutter::Actor >& actor, Type mode) | Clutter::Box2D::Box2D | |
| set_simulating(bool simulating=true) | Clutter::Box2D::Box2D | |
| wrap(ClutterBox2D* object, bool take_copy=false) | Clutter::Box2D::Box2D | [related] |
| ~Box2D() | Clutter::Box2D::Box2D | [virtual] |