This is class provides concrete implementation for ACE_Asynch_Write_Stream::Result class.
class ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl, public ACE_WIN32_Asynch_Result {
public:friend class ACE_WIN32_Asynch_Write_Stream;friend class ACE_WIN32_Proactor;u_long bytes_to_write (void) const;ACE_Message_Block &message_block (void) const;ACE_HANDLE handle (void) const;u_long bytes_transferred (void) const;const void *act (void) const;int success (void) const;const void *completion_key (void) const;u_long error (void) const;ACE_HANDLE event (void) const;u_long offset (void) const;u_long offset_high (void) const;int priority (void) const;int signal_number (void) const;int post_completion (ACE_Proactor_Impl *proactor);protected:ACE_WIN32_Asynch_Write_Stream_Result ( ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number = 0 );virtual void complete ( u_long bytes_transferred, int success, const void *completion_key, u_long error );virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void);u_long bytes_to_write_;ACE_Message_Block &message_block_;ACE_HANDLE handle_;};
These classes only works on Win32 platforms.
The implementation of ACE_Asynch_Transmit_File and
ACE_Asynch_Accept are only supported if ACE_HAS_WINSOCK2 is
defined or you are on WinNT 4.0 or higher.
u_long bytes_transferred (void) const;
const void *act (void) const;
int success (void) const;
const void *completion_key (void) const;
u_long error (void) const;
ACE_HANDLE event (void) const;
u_long offset (void) const;
u_long offset_high (void) const;
int priority (void) const;
int signal_number (void) const;
int post_completion (ACE_Proactor_Impl *proactor);
this to the Proactor's completion port.
Irfan Pyarali (irfan@cs.wustl.edu),
Tim Harrison (harrison@cs.wustl.edu) and
Alexander Babu Arulanthu alex@cs.wustl.edu
ace