| Package | mx.effects.effectClasses |
| Class | public class ActionEffectInstance |
| Inheritance | ActionEffectInstance EffectInstance flash.events.EventDispatcher |
| Subclasses | AddActionInstance, AddChildActionInstance, AddItemActionInstance, CallActionInstance, RemoveActionInstance, RemoveChildActionInstance, RemoveItemActionInstance, SetActionInstance, SetPropertyActionInstance, SetStyleActionInstance, UnconstrainItemActionInstance |
| Language Version : | ActionScript 3.0 |
| Product Version : | Flex 3 |
| Runtime Versions : | Flash Player 9, AIR 1.1 |
| Property | Defined By | ||
|---|---|---|---|
![]() | playCount : int = 0
Number of times that the instance has been played. | EffectInstance | |
| playedAction : Boolean = false
Indicates whether the effect has been played (true),
or not (false). | ActionEffectInstance | ||
| Method | Defined By | ||
|---|---|---|---|
ActionEffectInstance(target:Object)
Constructor. | ActionEffectInstance | ||
![]() | end():void
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | |
![]() | finishEffect():void
Called by the end() method when the effect
finishes playing. | EffectInstance | |
![]() | finishRepeat():void
Called after each iteration of a repeated effect finishes playing. | EffectInstance | |
![]() | initEffect(event:Event):void
This method is called if the effect was triggered by the EffectManager. | EffectInstance | |
![]() | pause():void
Pauses the effect until you call the resume() method. | EffectInstance | |
![]() | play():void
Plays the effect instance on the target. | EffectInstance | |
![]() | resume():void
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | |
![]() | reverse():void
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | |
![]() | startEffect():void
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | |
![]() | stop():void
Stops the effect, leaving the target in its current state. | EffectInstance | |
| Method | Defined By | ||
|---|---|---|---|
getStartValue():*
Returns the starting state value that was saved by the
saveStartValue() method. | ActionEffectInstance | ||
saveStartValue():*
Subclasses implement this method to save the starting state
before the effect plays. | ActionEffectInstance | ||
| playedAction | property |
protected var playedAction:Boolean = false| Language Version : | ActionScript 3.0 |
| Product Version : | Flex 3 |
| Runtime Versions : | Flash Player 9, AIR 1.1 |
Indicates whether the effect has been played (true),
or not (false).
The play() method sets this property to
true after the effect plays;
you do not set it directly.
| ActionEffectInstance | () | Constructor |
public function ActionEffectInstance(target:Object)| Language Version : | ActionScript 3.0 |
| Product Version : | Flex 3 |
| Runtime Versions : | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstarget:Object — The Object to animate with this effect.
|
| getStartValue | () | method |
protected function getStartValue():*| Language Version : | ActionScript 3.0 |
| Product Version : | Flex 3 |
| Runtime Versions : | Flash Player 9, AIR 1.1 |
Returns the starting state value that was saved by the
saveStartValue() method.
* — Returns the starting state value.
|
| saveStartValue | () | method |
protected function saveStartValue():*| Language Version : | ActionScript 3.0 |
| Product Version : | Flex 3 |
| Runtime Versions : | Flash Player 9, AIR 1.1 |
Subclasses implement this method to save the starting state before the effect plays.
Returns* — Returns the starting state value.
|