void PEXBuildTransform2D(
PEXCoord2D *fixed_point,
PEXVector2D *trans_vector,
double angle_z,
PEXVector2D *scale_vector,
PEXMatrix3x3 matrix_return
)
None.
Invoke PEXBuildTransform2D to build a 3x3 transformation matrix that scales by the values in the scale vector about the fixed point, rotates about the z axis using the fixed point as the center of rotation and then translates according to translation vector, in that order.
None.
For a list of modeling transformation utilities, see Modeling Transformation Utilities. For a list of related topics, see PEXlib Utilities.