typedef struct {
PEXPipelineContext pipeline_context;
PEXStructurePath current_path;
PEXLookupTable marker_bundle;
PEXLookupTable text_bundle;
PEXLookupTable line_bundle;
PEXLookupTable interior_bundle;
PEXLookupTable edge_bundle;
PEXLookupTable view_table;
PEXLookupTable color_table;
PEXLookupTable depth_cue_table;
PEXLookupTable light_table;
PEXLookupTable color_approx_table;
PEXLookupTable pattern_table;
PEXLookupTable text_font_table;
PEXNameSet highlight_incl;
PEXNameSet highlight_excl;
PEXNameSet invisibility_incl;
PEXNameSet invisibility_excl;
int renderer_state;
PEXEnumTypeIndex hlhsr_mode;
PEXNPCSubVolume npc_subvolume;
PEXViewport viewport;
PEXListOfClipRect clip_list;
PEXNameSet pick_incl;
PEXNameSet pick_excl;
PEXStructurePath pick_start_path;
PEXColorSpecifier5_2 background_color;
Bool clear_image;
Bool clear_z;
int echo_mode;
float clear_z_value;
Bool clear_alpha;
Bool phigs_interior_bundle;
PEXLookupTable extent_size_table;
PEXLookupTable data_mapping_table;
PEXLookupTable highlight_table;
PEXLookupTable marker_glyph_table;
PEXEnumTypeIndex transparency_method;
PEXListOfFloat transparency_thresholds;
PEXSwitch pixel_color_mode;
PEXColorSpecifier5_2 echo_color;
PEXEnumTypeIndex echo_method;
PEXLookupTable texture_mapping_table;
} PEXRendererAttributes5_2;
PEXRendererAttributes5_2 is a data structure that is common to the following functions:
For a list of data structures for rendering attributes, see Data Structures for Renderer Attributes.