typedef struct {
PEXPipelineContext pipeline_context;
PEXStructurePath current_path;
PEXLookupTable marker_bundle;
PEXLookupTable text_bundle;
PEXLookupTable line_bundle;
PEXLookupTable interior_bundle;
PEXLookupTable edge_bundle;
PEXLookupTable view_table;
PEXLookupTable color_table;
PEXLookupTable depth_cue_table;
PEXLookupTable light_table;
PEXLookupTable color_approx_table;
PEXLookupTable pattern_table;
PEXLookupTable text_font_table;
PEXNameSet highlight_incl;
PEXNameSet highlight_excl;
PEXNameSet invisibility_incl;
PEXNameSet invisibility_excl;
int renderer_state;
PEXEnumTypeIndex hlhsr_mode;
PEXNPCSubVolume npc_subvolume;
PEXViewport viewport;
PEXListOfClipRect clip_list;
PEXNameSet pick_incl;
PEXNameSet pick_excl;
PEXStructurePath pick_start_path;
PEXColorSpecifier background_color;
Bool clear_image;
Bool clear_z;
int echo_mode;
} PEXRendererAttributes;
PEXRendererAttributes is a data structure that is common to the following functions:
For a list of data structures for rendering attributes, see Data Structures for Renderer Attributes.