| bind(const char *opname, const TAO::Operation_Skeletons skelptr) | TAO_Linear_Search_OpTable | [virtual] |
| find(const char *opname, TAO_Skeleton &skel_ptr, const unsigned int length=0) | TAO_Linear_Search_OpTable | [virtual] |
| find(const char *opname, TAO_Collocated_Skeleton &skelfunc, TAO::Collocation_Strategy s, const unsigned int length=0) | TAO_Linear_Search_OpTable | [virtual] |
| lookup(const char *str)=0 | TAO_Linear_Search_OpTable | [private, pure virtual] |
| ~TAO_Linear_Search_OpTable(void) | TAO_Linear_Search_OpTable | |
| ~TAO_Operation_Table(void) | TAO_Operation_Table | [virtual] |
1.4.7-1