#include <LF_CH_Event.h>
Inheritance diagram for TAO_LF_CH_Event:


[NOHEADER] | |
| int | successful (void) const |
| int | error_detected (void) const |
| void | reset_state (int new_state) |
| Reset the state, irrespective of the previous states. | |
| virtual int | is_state_final (void) |
| Check whether we have reached the final state.. | |
Public Member Functions | |
| TAO_LF_CH_Event (void) | |
| Constructor. | |
| virtual | ~TAO_LF_CH_Event (void) |
| Destructor. | |
Private Member Functions | |
| virtual void | state_changed_i (int new_state) |
| Validate and change the state. | |
| virtual void | set_state (int new_state) |
| Set the state irrespective of anything. | |
Private Attributes | |
| int | prev_state_ |
| The previous state that the LF_CH_Event was in. | |
Concrete event types and manipulation class which is used for connection handling purposes.
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Constructor.
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Destructor.
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Return 1 if an error was detected while waiting for the event Implements TAO_LF_Event. |
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Check whether we have reached the final state..
Implements TAO_LF_Event. |
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Reset the state, irrespective of the previous states.
Reimplemented from TAO_LF_Event. |
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Set the state irrespective of anything.
Reimplemented from TAO_LF_Event. |
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Validate and change the state.
Implements TAO_LF_Event. |
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Return 1 if the condition was satisfied successfully, 0 if it has not Implements TAO_LF_Event. |
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The previous state that the LF_CH_Event was in.
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1.3.9.1