#include <LF_Invocation_Event.h>
Inheritance diagram for TAO_LF_Invocation_Event:


Public Member Functions | |
| TAO_LF_Invocation_Event (void) | |
| Constructor. | |
| virtual | ~TAO_LF_Invocation_Event (void) |
| Destructor. | |
| int | successful (void) const |
| int | error_detected (void) const |
Protected Member Functions | |
| virtual void | state_changed_i (int new_state) |
| Validate and perform the state change. | |
Private Member Functions | |
| int | is_state_final (void) |
| Check whether we have reached the final state.. | |
Concrete event types and manipulation class through which the invocation data path would flow. Typically state changes of interest include whether a message has arrived, or timedout waiting for a message or if the cionnection is closed waiting for a message. Details of the states are documented within the class.
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Constructor.
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Destructor.
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Return 1 if an error was detected while waiting for the event Implements TAO_LF_Event. |
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Check whether we have reached the final state..
Implements TAO_LF_Event. |
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Validate and perform the state change.
Implements TAO_LF_Event. |
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Return 1 if the condition was satisfied successfully, 0 if it has not Implements TAO_LF_Event. |
1.3.9.1