#include "ace/Object_Manager_Base.h"#include "ace/OS_Memory.h"#include "ace/OS_NS_Thread.h"#include "ace/OS_NS_sys_socket.h"#include "ace/OS_NS_signal.h"#include "ace/OS_NS_stdio.h"Include dependency graph for Object_Manager_Base.cpp:

This graph shows which files directly or indirectly include this file:

Compounds | |
| class | ACE_OS_Object_Manager_Manager |
| Ensure that the <ACE_OS_Object_Manager> gets initialized at program startup, and destroyed at program termination. More... | |
Defines | |
| #define | ACE_OS_PREALLOCATE_OBJECT(TYPE, ID) |
| #define | ACE_OS_DELETE_PREALLOCATED_OBJECT(TYPE, ID) |
Functions | |
| const char * | get_rcsid_ace_Object_Manager_Base (const char *) |
| void | ACE_OS_Object_Manager_Internal_Exit_Hook (void) |
Variables | |
| const char * | rcsid_ace_Object_Manager_Base = get_rcsid_ace_Object_Manager_Base ( rcsid_ace_Object_Manager_Base ) |
| int | ace_exit_hook_marker = 0 |
| ACE_OS_Object_Manager_Manager | ACE_OS_Object_Manager_Manager_instance |
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Value: delete (TYPE *) preallocated_object[ID];\
preallocated_object[ID] = 0; |
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Value: {\
TYPE *obj_p = 0;\
ACE_NEW_RETURN (obj_p, TYPE, -1);\
preallocated_object[ID] = (void *) obj_p;\
} |
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1.2.18