#include <Unbounded_Queue.h>
Inheritance diagram for ACE_Unbounded_Queue:


Public Types | |
| typedef ACE_Unbounded_Queue_Iterator< T > | ITERATOR |
| typedef ACE_Unbounded_Queue_Const_Iterator< T > | CONST_ITERATOR |
Public Methods | |
| ACE_Unbounded_Queue (ACE_Allocator *alloc=0) | |
| construction. Use user specified allocation strategy if specified. More... | |
| ACE_Unbounded_Queue (const ACE_Unbounded_Queue< T > &) | |
| Copy constructor. More... | |
| void | operator= (const ACE_Unbounded_Queue< T > &) |
| Assignment operator. More... | |
| ~ACE_Unbounded_Queue (void) | |
| Destructor. More... | |
| int | is_empty (void) const |
| Returns 1 if the container is empty, otherwise returns 0. More... | |
| int | is_full (void) const |
| Returns 1 if the container is full, otherwise returns 0. More... | |
| int | enqueue_tail (const T &new_item) |
| Adds <new_item> to the tail of the queue. Returns 0 on success, -1 on failure. More... | |
| int | enqueue_head (const T &new_item) |
| Adds <new_item> to the head of the queue. Returns 0 on success, -1 on failure. More... | |
| int | dequeue_head (T &item) |
| Removes and returns the first <item> on the queue. Returns 0 on success, -1 if the queue was empty. More... | |
| void | reset (void) |
| Reset the <ACE_Unbounded_Queue> to be empty and release all its dynamically allocated resources. More... | |
| int | get (T *&item, size_t slot=0) const |
| Get the <slot>th element in the set. Returns -1 if the element isn't in the range {0..<size> - 1}, else 0. More... | |
| int | set (const T &item, size_t slot) |
| size_t | size (void) const |
| The number of items in the queue. More... | |
| void | dump (void) const |
| Dump the state of an object. More... | |
| ACE_Unbounded_Queue_Iterator< T > | begin (void) |
| ACE_Unbounded_Queue_Iterator< T > | end (void) |
Public Attributes | |
| ACE_ALLOC_HOOK_DECLARE | |
| Declare the dynamic allocation hooks. More... | |
Protected Methods | |
| void | delete_nodes (void) |
| Delete all the nodes in the queue. More... | |
| void | copy_nodes (const ACE_Unbounded_Queue< T > &) |
| Copy nodes into this queue. More... | |
Protected Attributes | |
| ACE_Node< T > * | head_ |
| Pointer to the dummy node in the circular linked Queue. More... | |
| size_t | cur_size_ |
| Current size of the queue. More... | |
| ACE_Allocator * | allocator_ |
| Allocation Strategy of the queue. More... | |
Friends | |
| class | ACE_Unbounded_Queue_Iterator< T > |
| class | ACE_Unbounded_Queue_Const_Iterator< T > |
This implementation of an unbounded queue uses a circular linked list with a dummy node.
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construction. Use user specified allocation strategy if specified.
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Copy constructor.
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Destructor.
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Copy nodes into this queue.
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Delete all the nodes in the queue.
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Removes and returns the first <item> on the queue. Returns 0 on success, -1 if the queue was empty.
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Dump the state of an object.
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Adds <new_item> to the head of the queue. Returns 0 on success, -1 on failure.
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Adds <new_item> to the tail of the queue. Returns 0 on success, -1 on failure.
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Get the <slot>th element in the set. Returns -1 if the element isn't in the range {0..<size> - 1}, else 0.
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Returns 1 if the container is empty, otherwise returns 0.
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Returns 1 if the container is full, otherwise returns 0.
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Assignment operator.
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Reset the <ACE_Unbounded_Queue> to be empty and release all its dynamically allocated resources.
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Set the <slot>th element in the set. Will pad out the set with empty nodes if <slot> is beyond the range {0..<size> - 1}. Returns -1 on failure, 0 if <slot> isn't initially in range, and 0 otherwise. |
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The number of items in the queue.
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Declare the dynamic allocation hooks.
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Allocation Strategy of the queue.
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Current size of the queue.
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Pointer to the dummy node in the circular linked Queue.
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1.2.13.1 written by Dimitri van Heesch,
© 1997-2001