#include <WIN32_Asynch_IO.h>
Inheritance diagram for ACE_WIN32_Asynch_Read_Stream


Public Methods | |
| ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor) | |
| Constructor. | |
| int | read (ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, int priority, int signal_number = 0) |
| This starts off an asynchronous read. Upto <bytes_to_read> will be read and stored in the <message_block>. | |
| virtual | ~ACE_WIN32_Asynch_Read_Stream (void) |
| Destructor. | |
| int | open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) |
| int | cancel (void) |
| ACE_Proactor* | proactor (void) const |
| Return the underlying proactor. | |
Protected Methods | |
| int | shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result) |
| This is the method which does the real work and is there so that the ACE_Asynch_Read_File class can use it too. | |
Once <open> is called, multiple asynchronous <read>s can started using this class. An ACE_Asynch_Read_Stream::Result will be passed back to the <handler> when the asynchronous reads completes through the callback.
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Constructor.
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Destructor.
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This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads. Reimplemented from ACE_WIN32_Asynch_Operation. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), will be called on the <handler> to get the correct handle. Reimplemented from ACE_WIN32_Asynch_Operation. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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Return the underlying proactor.
Reimplemented from ACE_WIN32_Asynch_Operation. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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This starts off an asynchronous read. Upto <bytes_to_read> will be read and stored in the <message_block>.
Reimplemented in ACE_WIN32_Asynch_Read_File. |
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This is the method which does the real work and is there so that the ACE_Asynch_Read_File class can use it too.
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1.2.3 written by Dimitri van Heesch,
© 1997-2000