ACE_Timer_Queue.
#include <ace/Timer_Queue.h>
class ACE_Timer_Queue_Iterator {
public:ACE_Timer_Queue_Iterator (void);virtual ~ACE_Timer_Queue_Iterator (void);virtual int next ( ACE_Timer_Node *&timer_node, const ACE_Time_Value &cur_time ) = 0;};
ACE_Timer_Queue_Iterator (void);
virtual ~ACE_Timer_Queue_Iterator (void);
virtual int next (
ACE_Timer_Node *&timer_node,
const ACE_Time_Value &cur_time
) = 0;
timer_node that hasn't been seen yet, if its
time_value_ = cur_time. In addition, moves the timer queue
forward by one node. Returns 0 when all timer_nodes have been
seen, else 1.