ACE_WFMO_Reactor from its event loop, passing
it an optional ACE_Event_Handler to dispatch.
#include <ace/WFMO_Reactor.h>
class ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify {
public:ACE_WFMO_Reactor_Notify (void);virtual int open ( ACE_Reactor_Impl *wfmo_reactor, ACE_Timer_Queue *timer_queue, int disable_notify = 0 );virtual int close (void);ssize_t notify ( ACE_Event_Handler *event_handler = 0, ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value *timeout = 0 );virtual int dispatch_notifications ( int &number_of_active_handles, const ACE_Handle_Set &rd_mask );virtual ACE_HANDLE get_handle (void) const;void max_notify_iterations (int);int max_notify_iterations (void);virtual void dump (void) const;private:ACE_Timer_Queue *timer_queue_;virtual int handle_signal ( int signum, siginfo_t * = 0, ucontext_t * = 0 );ACE_Auto_Event wakeup_one_thread_;ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;int max_notify_iterations_;};
ACE_WFMO_Reactor is run in a multi-threaded program. In
this case, we need to be able to unblock
WaitForMultipleObjects() when updates occur other than in the
main ACE_WFMO_Reactor thread. To do this, we signal an
auto-reset event the ACE_WFMO_Reactor is listening on. If
an ACE_Event_Handler and ACE_Reactor_Mask is passed to
notify, the appropriate handle_* method is dispatched.
ACE_WFMO_Reactor_Notify (void);
virtual int open (
ACE_Reactor_Impl *wfmo_reactor,
ACE_Timer_Queue *timer_queue,
int disable_notify = 0
);
timer_queue is stored to call gettimeofday.
virtual int close (void);
ssize_t notify (
ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value *timeout = 0
);
WaitForMultipleObjects when updates
occur. All we do is enqueue event_handler and mask onto the
ACE_Message_Queue and wakeup the WFMO_Reactor by signaling
its ACE_Event handle. The ACE_Time_Value indicates how long
to blocking trying to notify the WFMO_Reactor. If timeout ==
0, the caller will block until action is possible, else will wait
until the relative time specified in timeout elapses).
virtual int dispatch_notifications (
int &number_of_active_handles,
const ACE_Handle_Set &rd_mask
);
virtual ACE_HANDLE get_handle (void) const;
ACE_Auto_Event.
void max_notify_iterations (int);
ACE_WFMO_Reactor_Notify::handle_input method will iterate and
dispatch the ACE_Event_Handlers that are passed in via the
notify queue before breaking out of its
ACE_Message_Queue::dequeue loop. By default, this is set to
-1, which means "iterate until the queue is empty." Setting this
to a value like "1 or 2" will increase "fairness" (and thus
prevent starvation) at the expense of slightly higher dispatching
overhead.
int max_notify_iterations (void);
ACE_WFMO_Reactor_Notify::handle_input method will iterate and
dispatch the ACE_Event_Handlers that are passed in via the
notify queue before breaking out of its
ACE_Message_Queue::dequeue loop.
virtual void dump (void) const;
ACE_Timer_Queue *timer_queue_;
virtual int handle_signal (
int signum,
siginfo_t * = 0,
ucontext_t * = 0
);
ACE_WFMO_Reactor is signaled. This dequeues all pending
ACE_Event_Handlers and dispatches them.
ACE_Auto_Event wakeup_one_thread_;
signal it to wakeup one
thread up (e.g., when the notify method is called).
ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;
int max_notify_iterations_;
ACE_WFMO_Reactor_Notify::handle_input method will iterate and
dispatch the ACE_Event_Handlers that are passed in via the
notify queue before breaking out of its
ACE_Message_Queue::dequeue loop. By default, this is set to
-1, which means "iterate until the queue is empty."