#include <WIN32_Asynch_IO.h>
Inheritance diagram for ACE_WIN32_Asynch_Write_Dgram_Result


Public Methods | |
| u_long | bytes_to_write (void) const |
| The number of bytes which were requested at the start of the asynchronous write. | |
| ACE_Message_Block* | message_block (void) const |
| Message block which contains the sent data. | |
| int | flags (void) const |
| The flags using in the write. | |
| ACE_HANDLE | handle (void) const |
| I/O handle used for writing. | |
| u_long | bytes_transferred (void) const |
| Number of bytes transferred by the operation. | |
| const void* | act (void) const |
| ACT associated with the operation. | |
| int | success (void) const |
| Did the operation succeed? | |
| const void* | completion_key (void) const |
| u_long | error (void) const |
| Error value if the operation fail. | |
| ACE_HANDLE | event (void) const |
| Event associated with the OVERLAPPED structure. | |
| u_long | offset (void) const |
| This really make sense only when doing file I/O. | |
| u_long | offset_high (void) const |
| Offset_high associated with the OVERLAPPED structure. | |
| int | priority (void) const |
| The priority of the asynchronous operation. Currently, this is not supported on Win32. | |
| int | signal_number (void) const |
| No-op. Returns 0. | |
| int | post_completion (ACE_Proactor_Impl *proactor) |
| Post <this> to the Proactor's completion port. | |
Protected Methods | |
| ACE_WIN32_Asynch_Write_Dgram_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_write, int flags, const void* act, ACE_HANDLE event, int priority, int signal_number = 0) | |
| virtual void | complete (u_long bytes_transferred, int success, const void *completion_key, u_long error) |
| ACE_Proactor will call this method when the write completes. | |
| virtual | ~ACE_WIN32_Asynch_Write_Dgram_Result (void) |
| Destructor. | |
Protected Attributes | |
| u_long | bytes_to_write_ |
| The number of bytes which were requested at the start of the asynchronous write. | |
| ACE_Message_Block* | message_block_ |
| Message block used for the send. | |
| int | flags_ |
| The flags using in the write. | |
| ACE_HANDLE | handle_ |
| I/O handle used for writing. | |
Friends | |
| class | ACE_WIN32_Asynch_Write_Dgram |
| class | ACE_WIN32_Proactor |
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Destructor.
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ACT associated with the operation.
Reimplemented from ACE_WIN32_Asynch_Result. |
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The number of bytes which were requested at the start of the asynchronous write.
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Number of bytes transferred by the operation.
Reimplemented from ACE_WIN32_Asynch_Result. |
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ACE_Proactor will call this method when the write completes.
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This returns the ACT associated with the handle when it was registered with the I/O completion port. This ACT is not the same as the ACT associated with the asynchronous operation. Reimplemented from ACE_WIN32_Asynch_Result. |
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Error value if the operation fail.
Reimplemented from ACE_WIN32_Asynch_Result. |
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Event associated with the OVERLAPPED structure.
Reimplemented from ACE_WIN32_Asynch_Result. |
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The flags using in the write.
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I/O handle used for writing.
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Message block which contains the sent data.
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This really make sense only when doing file I/O.
Reimplemented from ACE_WIN32_Asynch_Result. |
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Offset_high associated with the OVERLAPPED structure.
Reimplemented from ACE_WIN32_Asynch_Result. |
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Post <this> to the Proactor's completion port.
Reimplemented from ACE_WIN32_Asynch_Result. |
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The priority of the asynchronous operation. Currently, this is not supported on Win32.
Reimplemented from ACE_WIN32_Asynch_Result. |
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No-op. Returns 0.
Reimplemented from ACE_WIN32_Asynch_Result. |
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Did the operation succeed?
Reimplemented from ACE_WIN32_Asynch_Result. |
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Factory class willl have special permissions.
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Proactor class has special permission.
Reimplemented from ACE_WIN32_Asynch_Result. |
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The number of bytes which were requested at the start of the asynchronous write.
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The flags using in the write.
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I/O handle used for writing.
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Message block used for the send.
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1.2.3 written by Dimitri van Heesch,
© 1997-2000