SDL_GetAudioStatus — Get the current audio state
#include "SDL.h"
SDL_audiostatusSDL_GetAudioStatus( |
void); |
typedef enum{
SDL_AUDIO_STOPPED,
SDL_AUDIO_PAUSED,
SDL_AUDIO_PLAYING
} SDL_audiostatus;
Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current
audio state.