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Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a note-worthy contribution. If you want to contact or thank the authors read the sections "Contacting the Authors" or use email addresses below.
| CURRENT POV-Team MEMBERS | ||
| NAME | PARTICIPATION |  | 
| Dieter Bayer | Wrote sor, lathe, prism, media and many other features | dbayer@tomtec.de | 
| Thomas Baier | New 3.1 team member, tester | |
| Chris Cason | Windows version coordinator and other contributions | |
| Dale C. Brodin | Alpha & Beta tester, forum support | brodin@execpc.com | 
| Thorsten Froehlich | Mac developer | ThorstenFroehlich@compuserve.com | 
| Alan Kong | Alpha & Beta tester, forum support | akong@pacbell.net | 
| Lutz Kretzschmar | Moray author, MS-Dos 24-bit VGA, part of the anti-aliasing code | |
| Joel Newkirk | Primary Amiga developer | newkirk@snip.net | 
| Nathan O'Brien | Artist, tester | |
| Redaelli Paolo | Amiga developer | |
| Anton Raves | Alpha & Beta tester, Mac contributor | |
| Eduard Schwan | Mac version coordinator, mosaic preview, docs | |
| Erkki Sondergaard | Alpha & Beta tester, 3.0 Scene files | |
| Timothy Wegner | Fractal objects, PNG support | twegner@phoenix.net | 
| Chris Young | POV-Team coordinator, parser code | team-coord@povray.org | 
| PAST POV-Team MEMBERS and CONTRIBTORS | ||
| NAME | PARTICIPATION |  | 
| Claire Amundsen | Tutorials for the POV-Ray User Guide | |
| Steve Anger | POV-Ray 2.0/3.0 developer | sanger@globalserve.net | 
| Randy Antler | MS-Dos display code enhancements | |
| John Baily | RLE targa code | |
| Eric Barish | Ground fog code | |
| Kendall Bennett | PMODE library support | |
| Steve Bennett | GIF support | |
| David Buck | Original author of DKBTrace POV-Ray 1.0 developer | |
| Aaron Collins | Co-author of DKBTrace 2.12 POV-Ray 1.0 developer | |
| Chris Dailey | POV-Ray 3.0 developer | |
| Steve Demlow | POV-Ray 3.0 developer | |
| Andreas Dilger | Former Unix coordinator, Linux developer, PNG support | www-mddsp.enel.ucalgary.ca/People/adilger/ | 
| Joris van Drunen Littel | Mac beta tester | |
| Alexander Enzmann | POV-Ray 1.0/2.0/3.0 developer | xander@mitre.com | 
| Dan Farmer | POV-Ray 1.0/2.0/3.0 developer | |
| Charles Fusner | Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide | |
| David Harr | Mac balloon help and palette code | |
| Jimmy Hoeks | Help file for Windows user interface | |
| Terry Kanakis | Camera fix | |
| Kari Juharvi Kivisalo | Ground fog code | |
| Charles Marslett | MS-Dos display code | |
| Pascal Massimino | Fractal objects | |
| Jim McElhiney | POV-Ray 3.0 developer | |
| Robert A. Mickelsen | Artist, 3.0 docs contributor | www.mickelsenstudios.com | 
| Mike Miller | Artist, scene files, stones.inc | |
| Douglas Muir | Bump maps, height fields | |
| Jim Nitchals | Mac version, scene files (Jim passed away in June 1998 but his contributions to POV-Ray will not be forgotten) | |
| Paul Novak | Texture contributions | |
| Dave Park | Amiga support, AGA video code | |
| David Payne | RLE targa code | |
| Bill Pulver | Time code | |
| Dan Richardson | 3.0 Docs | |
| Tim Rowley | PPM and Windows-specific BMP image format support | trowley@geom.umn.edu | 
| Robert Skinner | Noise functions | |
| Zsolt Szalavari | Halo code which was later turned into media | zsolt@cg.tuwien.ac.at | 
| Scott Taylor | Leopard and onion textures | |
| Drew Wells | POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator | |
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