The ScriptAction element allows scripts to be run during an animation. More...
Inherits Animation
ScriptAction can be used to run a script at a specific point in an animation.
SequentialAnimation {
NumberAnimation {
// ...
}
ScriptAction { script: doSomething(); }
NumberAnimation {
// ...
}
}
When used as part of a Transition, you can also target a specific StateChangeScript to run using the scriptName property.
State {
name: "state1"
StateChangeScript {
name: "myScript"
script: doStateStuff();
}
// ...
}
// ...
Transition {
to: "state1"
SequentialAnimation {
NumberAnimation { /* ... */ }
ScriptAction { scriptName: "myScript" }
NumberAnimation { /* ... */ }
}
}
See also StateChangeScript.
script : script |
This property holds the script to run.
scriptName : string |
This property holds the the name of the StateChangeScript to run.
This property is only valid when ScriptAction is used as part of a transition. If both script and scriptName are set, scriptName will be used.
Note: When using scriptName in a reversible transition, the script will only be run when the transition is being run forwards.