Programming with SNAP Graphics
This chapter describes in detail the issues application and system
software developers will face when developing code to use the SciTech
SNAP, Graphics Architecture.
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Loading and
Initializing SciTech SNAP Graphics
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Working With Display Modes
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2D Coordinate System
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Direct Framebuffer Access
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Hardware Triple Buffering
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Using the Buffer Manager
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Hardware Video Overlay
Functions
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Stereoscopic
Liquid Crystal Shutter Glasses
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Developing for Maximum
Compatibility
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