de.grogra.imp3d.glsl.material
Class GLSLRGBAShader
java.lang.Object
de.grogra.imp3d.glsl.utility.GLSLShader
de.grogra.imp3d.glsl.utility.GLSLManagedShader
de.grogra.imp3d.glsl.material.GLSLMaterial
de.grogra.imp3d.glsl.material.GLSLRGBAShader
- All Implemented Interfaces:
- GLSLOpenGLObject
public class GLSLRGBAShader
- extends GLSLMaterial
Implementation of RGBAShader. Will share one glsl program for all shaders
(using uniform values to change color)
- Author:
- Konni Hartmann
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GLSLRGBAShader
public GLSLRGBAShader()
getAllChannels
protected Result[] getAllChannels(java.lang.Object sha)
- Specified by:
getAllChannels in class GLSLMaterial
getInstance
public GLSLManagedShader getInstance()
- Description copied from class:
GLSLShader
- For "hardcompiled" Shaders this method should return a new instance
- Overrides:
getInstance in class GLSLShader
- Returns:
instanceFor
public java.lang.Class instanceFor()
- Overrides:
instanceFor in class GLSLShader
- Returns:
- Class represented by this Shader
isOpaque
public boolean isOpaque(java.lang.Object s)
- Overrides:
isOpaque in class GLSLMaterial
needsRecompilation
public boolean needsRecompilation(java.lang.Object s)
- Description copied from class:
GLSLShader
- Return false if Shader depends only on Uniforms
- Overrides:
needsRecompilation in class GLSLShader
- Returns:
- true, if Sourcecode needs to be regenerated and recompiled
setupDynamicUniforms
public void setupDynamicUniforms(javax.media.opengl.GL gl,
GLSLDisplay disp,
java.lang.Object data,
int shaderNo)
- Description copied from class:
GLSLShader
- Function that loads uniforms of the represented Shader.
- Overrides:
setupDynamicUniforms in class GLSLMaterial
disp - GLSLDisplay that tries using this shaderdata - The GroIMP-Shader-Object represented by this shader.
setupUniforms
protected void setupUniforms(javax.media.opengl.GL gl,
GLSLDisplay disp,
java.lang.Object s,
int shaderProgramNumber)
- Description copied from class:
GLSLMaterial
- Function that loads uniforms of the represented Shader.
Called by
GLSLMaterial.setupShader(GL, GLSLDisplay, Object).
Use this to add special uniforms instead of overloading GLSLMaterial.setupShader(GL, GLSLDisplay, Object).
Used by SideSwitchShader to initialize both shaders.
- Overrides:
setupUniforms in class GLSLMaterial
disp - GLSLDisplay that tries using this shaders - The GroIMP-Shader-Object represented by this shader.