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public interface CellGenerator
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static class |
CellGenerator.NextCellOutput
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void |
initialize(OctreeCell sceneNode,
int maxDepth)
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void |
nextCell(CellGenerator.NextCellOutput output)
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void |
setRay(Ray ray)
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void initialize(OctreeCell sceneNode,
int maxDepth)
void nextCell(CellGenerator.NextCellOutput output)
void setRay(Ray ray)
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