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Class Summary |
| GLSLDefaultInput |
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| GLSLMaterial |
Represents a class of Shaders that need to be recompiled for every property
change. |
| GLSLPhong |
Implementation of Shader: Phong. |
| GLSLRGBAShader |
Implementation of RGBAShader. |
| GLSLSideSwitchShader |
Implementation of Shader: SideSwitch. |
| GLSLSphereTracedInput |
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| GLSLSphereTracedInputParallel |
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| GLSLSunSky |
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| MaterialCollection |
Interface for all GLSLShaders. |
| MaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
| SkyMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
| SkyPreviewConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
| SkyReflectionMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
| TranspMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |