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| Class Summary | |
|---|---|
| ChannelCollection | |
| FloatToFloatCollection | Wrapper for FloatToFloat instances. |
| GLSLAffineUVTransformation | Implementation of AffineUVTransformation. |
| GLSLBumpMap | |
| GLSLCarpenter | Trigger class. |
| GLSLChannelBlend | |
| GLSLChannelMap | Base for all ChannelMaps. |
| GLSLChannelMapNode | |
| GLSLChecker | Implementation of the surface-shader: Checker. |
| GLSLComponentTransform | |
| GLSLFloatToFloat | Simple class that represents GroImps FloatToFloat classes. |
| GLSLGradient | |
| GLSLGranite | |
| GLSLGraytone | Implementation of Graytone |
| GLSLImageMap | Implementation for ImageMap. |
| GLSLJulia | |
| GLSLLeopard | |
| GLSLMandel | |
| GLSLRGBColor | Implementation of Shader: RGBColor |
| GLSLSurfaceMap | |
| GLSLSyntheticTexture | Implementation of ChannelMaps implementing surface-shader: SyntheticTexture. |
| GLSLTMatrix4d | |
| GLSLTransform3D | |
| GLSLTurbulence | Implementation of Shader: VolumeTurbulence. |
| GLSLTVector3d | |
| GLSLUniformScale | |
| GLSLVolumeChecker | Implementation of Shader: VolumeChecker |
| GLSLVolumeFunction | Base class for all volume shaders. |
| GLSLVolumeTurbulence | Implementation of Shader: VolumeTurbulence. |
| GLSLWood | |
| GLSLXYZTransformation | |
| OldNoise | Static class that offers a basic noise function (improved perlin noise) and a turbulence function based on noise. |
| Result | Result of all GLSLChanelMap Shaders. |
| SimplexNoise | Static class that offers simplex noise function and a turbulence function based on noise. |
| Transform3DCollection | |
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