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| Class Summary | |
|---|---|
| GLSLAreaLight | Implementation of the spot light type. |
| GLSLDirectionalLight | Implementation of the directional light type. |
| GLSLLightShader | Convention: If ambient is set to less than -1.0 the pixel should not be lit, only its diffuse color will be used to render it. |
| GLSLPointLight | Implementation of the point light type. |
| GLSLSkyLight | Implementation of the directional light type. |
| GLSLSkyReflectionLight | Implementation of the directional light type. |
| GLSLSpotLight | Implementation of the spot light type. |
| LightCollection | Interface for all GLSLLightShaders. |
| LightingProcessPass | Process deferred shading textures and render results into float-Textures (ping-pong'ing) |
| LightPos | Wrapper class to hold a light with its corresponding transformation. |
| LightShaderConfiguration | |
| ProcessLightingPass | |
| RenderToSkyCubePass | Simple ToneMapping to render results of the hd-lighting passes. |
| ShadowMapGenerationPass | |
| SunSkyToDirectionalLightWrapper | |
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