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public interface Polygonization
This interface represents an algorithm which decomposes a data source
returned by
Polygonizable.getPolygonizableSource(GraphState)
into a polygon mesh representation.
| Field Summary | |
|---|---|
static int |
COMPUTE_NORMALS
Bit mask for polygonize indicating that normal vectors
have to be computed. |
static int |
COMPUTE_UV
Bit mask for polygonize indicating that uv coordinates
have to be computed. |
| Method Summary | |
|---|---|
void |
polygonize(ContextDependent source,
GraphState gs,
PolygonArray out,
int flags,
float flatness)
Performs the polygonization of the source into polygons. |
| Field Detail |
|---|
static final int COMPUTE_NORMALS
polygonize indicating that normal vectors
have to be computed.
static final int COMPUTE_UV
polygonize indicating that uv coordinates
have to be computed.
| Method Detail |
|---|
void polygonize(ContextDependent source,
GraphState gs,
PolygonArray out,
int flags,
float flatness)
out.userObject is not modified.
source - the data source as reported by a previous invocation of
Polygonizable.getPolygonizableSource(GraphState)
with the same gsgs - the current graph stateout - the polygons are written to outflags - combination of bit masksflatness - a parameter for the degree of flatness, a typical value is 1
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