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U(x)
sets TurtleState.internodeCount to
the specified argument
x.U0
resets TurtleState.internodeCount to its initial value
(as defined in TurtleState.initialState).UAdd(x)
increments TurtleState.internodeCount by
the specified argument
x.Ul(x)
sets TurtleState.localInternodeCount to
the specified argument
x.UlAdd(x)
sets TurtleState.localInternodeCount to
the sum of TurtleState.internodeCount and
the specified argument
x.UlMul(x)
sets TurtleState.localInternodeCount to
the product of the field TurtleState.internodeCount and
the specified argument
x.UMul(x)
multiplies TurtleState.internodeCount by
the specified argument
x.textureStage
int-code for EdgeDirection.UNDIRECTED.
min and max.
GL20ResourceMeshMultiUser
GL20ResourceMeshMultiUser
GL20ResourceShaderFragment.
GL20Node
after updating this GL20Node and its resource
the internal modification stamp will set to the given one.
GL20Resource
GL20ResourceLight
GL20ResourceLightDirectional
GL20ResourceLightPoint
GL20ResourceLightSpot
GL20ResourceMesh
GL20ResourceMeshMultiUser
GL20ResourceMeshSingleUser.
GL20ResourceShaderFragment
GL20ResourceShape
GL20ResourceShapeBox is up to date.
GL20ResourceShapeFrustum
GL20ResourceShapeLine
GL20ResourceShapeLineStrip
GL20ResourceShapeParallelogram
GL20ResourceShapePlane
GL20ResourceShapePolygons
GL20ResourceShapeSphere
GL20ResourceMeshMultiUser
FieldUpdater.UPDATES.
URotation node with an initial
angle of 0 degrees.
URotation node which performs
a counter-clockwise rotation of angle
degrees.
equals-method or on the equality operator
==.
PolygonArray.polygonNormals or just like the other indices
by PolygonArray.polygons.
Scattering methods.
Scattering methods.
Scattering methods.
Scattering methods in order to cache results
between invocations.
Environment.userObject.
Scattering methods.
Scattering methods.
Scattering methods.
Environment.point.
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