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java.lang.Objectde.grogra.ray2.radiosity.triangulation.Frustum
public abstract class Frustum
This class divides a Frustum into triangle patches.
| Constructor Summary | |
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Frustum()
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| Method Summary | |
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static void |
computePatches(GroupListBuilder builder,
TransformableVolume frustrum,
Shader shader)
Divides the volume into patches and use the builder to store it. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public Frustum()
| Method Detail |
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public static void computePatches(GroupListBuilder builder,
TransformableVolume frustrum,
Shader shader)
builder - saves the created patches.frustrum - the volume.shader - the material shader.
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