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TAO
2.3.4
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Concrete implementation of a connect strategy that blocks during connects. More...
#include <Blocked_Connect_Strategy.h>


Public Member Functions | |
| TAO_Blocked_Connect_Strategy (TAO_ORB_Core *orb) | |
| Constructor. More... | |
| virtual void | synch_options (ACE_Time_Value *val, ACE_Synch_Options &opt) |
| Obtain the synch options that can be passed to ACE_Connector. More... | |
Public Member Functions inherited from TAO_Connect_Strategy | |
| TAO_Connect_Strategy (TAO_ORB_Core *orb) | |
| Constructor. More... | |
| virtual | ~TAO_Connect_Strategy (void) |
| Destructor. More... | |
| int | wait (TAO_Connection_Handler *ch, ACE_Time_Value *val) |
| Wait for the connection to be completed till a timeout occurs. More... | |
| int | wait (TAO_Transport *t, ACE_Time_Value *val) |
| int | wait (TAO_LF_Multi_Event *ev, ACE_Time_Value *val) |
| int | poll (TAO_LF_Multi_Event *ev) |
Protected Member Functions | |
| virtual int | wait_i (TAO_LF_Event *ev, TAO_Transport *t, ACE_Time_Value *val) |
| This is the method that does all the real interesting stuff. More... | |
Additional Inherited Members | |
Protected Attributes inherited from TAO_Connect_Strategy | |
| TAO_ORB_Core *const | orb_core_ |
| Cached copy of the ORB core pointer. More... | |
Concrete implementation of a connect strategy that blocks during connects.
| TAO_Blocked_Connect_Strategy::TAO_Blocked_Connect_Strategy | ( | TAO_ORB_Core * | orb | ) |
Constructor.
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virtual |
Obtain the synch options that can be passed to ACE_Connector.
Return the synch option for the connector, based on the timeout and the strategy in place. ACE_Connectors behavior can be altered by passing the right ACE_Synch_Options to the connect () call.
Implements TAO_Connect_Strategy.
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protectedvirtual |
This is the method that does all the real interesting stuff.
Implements TAO_Connect_Strategy.
1.8.9.1