|
TAO 2.0.5
|
Base class for the server's abstract factory that manufactures various strategies of special utility to it. This simply serves as an interface to a subclass that REALLY gets specified and loaded by the Service Configurator. More...
#include <Server_Strategy_Factory.h>


Classes | |
| struct | Active_Object_Map_Creation_Parameters |
Public Member Functions | |
| TAO_Server_Strategy_Factory (void) | |
| Constructor. | |
| virtual | ~TAO_Server_Strategy_Factory (void) |
| Destructor. | |
| virtual int | open (TAO_ORB_Core *orb_core)=0 |
| virtual int | activate_server_connections (void)=0 |
| Are server connections active (i.e. run in their own thread) | |
| virtual int | thread_per_connection_timeout (ACE_Time_Value &timeout)=0 |
| virtual int | server_connection_thread_flags (void)=0 |
| The thread activation parameters. | |
| virtual int | server_connection_thread_count (void)=0 |
| virtual const Active_Object_Map_Creation_Parameters & | active_object_map_creation_parameters (void) const |
| Return the active object map creation parameters. | |
Protected Attributes | |
| Active_Object_Map_Creation_Parameters | active_object_map_creation_parameters_ |
| Active object map creation parameters. | |
Base class for the server's abstract factory that manufactures various strategies of special utility to it. This simply serves as an interface to a subclass that REALLY gets specified and loaded by the Service Configurator.
| TAO_Server_Strategy_Factory::TAO_Server_Strategy_Factory | ( | void | ) |
Constructor.
| TAO_Server_Strategy_Factory::~TAO_Server_Strategy_Factory | ( | void | ) | [virtual] |
Destructor.
| virtual int TAO_Server_Strategy_Factory::activate_server_connections | ( | void | ) | [pure virtual] |
Are server connections active (i.e. run in their own thread)
Implemented in TAO_Default_Server_Strategy_Factory.
| const TAO_Server_Strategy_Factory::Active_Object_Map_Creation_Parameters & TAO_Server_Strategy_Factory::active_object_map_creation_parameters | ( | void | ) | const [virtual] |
Return the active object map creation parameters.
| virtual int TAO_Server_Strategy_Factory::open | ( | TAO_ORB_Core * | orb_core | ) | [pure virtual] |
Call <open> on various strategies. This is not performed in <init> so that the other portions of the ORB have a chance to "settle" in their initialization since the strategies herein might need some of that information.
Implemented in TAO_Default_Server_Strategy_Factory.
| virtual int TAO_Server_Strategy_Factory::server_connection_thread_count | ( | void | ) | [pure virtual] |
Implemented in TAO_Default_Server_Strategy_Factory.
| virtual int TAO_Server_Strategy_Factory::server_connection_thread_flags | ( | void | ) | [pure virtual] |
The thread activation parameters.
Implemented in TAO_Default_Server_Strategy_Factory.
| virtual int TAO_Server_Strategy_Factory::thread_per_connection_timeout | ( | ACE_Time_Value & | timeout | ) | [pure virtual] |
Obtain the timeout value used by the thread-per-connection server threads to poll the shutdown flag in the ORB. Return -1 if the ORB should use the compile-time defaults. If the return value is zero then the threads block without timeouts.
Implemented in TAO_Default_Server_Strategy_Factory.
Active_Object_Map_Creation_Parameters TAO_Server_Strategy_Factory::active_object_map_creation_parameters_ [protected] |
Active object map creation parameters.
1.7.4