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TAO_Strategies 2.0.3
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Handles requests on a single connection. More...
#include <COIOP_Connection_Handler.h>


Public Member Functions | |
| TAO_COIOP_Connection_Handler (ACE_Thread_Manager *t=0) | |
| TAO_COIOP_Connection_Handler (TAO_ORB_Core *orb_core) | |
| Constructor. | |
| ~TAO_COIOP_Connection_Handler (void) | |
| Destructor. | |
| virtual int | open (void *) |
| int | close (u_long=0) |
| int | add_transport_to_cache (void) |
| Add ourselves to Cache. | |
| virtual int | open_handler (void *) |
Event Handler overloads | |
| virtual int | resume_handler (void) |
| virtual int | close_connection (void) |
| virtual int | handle_input (ACE_HANDLE) |
| virtual int | handle_output (ACE_HANDLE) |
| virtual int | handle_close (ACE_HANDLE, ACE_Reactor_Mask) |
| virtual int | handle_timeout (const ACE_Time_Value ¤t_time, const void *act=0) |
Handles requests on a single connection.
The Connection handler which is common for the Acceptor and the Connector
| TAO_COIOP_Connection_Handler::TAO_COIOP_Connection_Handler | ( | ACE_Thread_Manager * | t = 0 | ) |
| TAO_COIOP_Connection_Handler::TAO_COIOP_Connection_Handler | ( | TAO_ORB_Core * | orb_core | ) |
Constructor.
| TAO_COIOP_Connection_Handler::~TAO_COIOP_Connection_Handler | ( | void | ) |
Destructor.
| int TAO_COIOP_Connection_Handler::add_transport_to_cache | ( | void | ) |
Add ourselves to Cache.
| int TAO_COIOP_Connection_Handler::close | ( | u_long | flags = 0 | ) | [virtual] |
Close called by the Acceptor or Connector when connection establishment fails.
Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
| int TAO_COIOP_Connection_Handler::close_connection | ( | void | ) | [virtual] |
Implements TAO_Connection_Handler.
| int TAO_COIOP_Connection_Handler::handle_close | ( | ACE_HANDLE | , |
| ACE_Reactor_Mask | |||
| ) | [virtual] |
Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
| int TAO_COIOP_Connection_Handler::handle_input | ( | ACE_HANDLE | h | ) | [virtual] |
Implements TAO_Connection_Handler.
| int TAO_COIOP_Connection_Handler::handle_output | ( | ACE_HANDLE | handle | ) | [virtual] |
Reimplemented from ACE_Event_Handler.
| int TAO_COIOP_Connection_Handler::handle_timeout | ( | const ACE_Time_Value & | current_time, |
| const void * | act = 0 |
||
| ) | [virtual] |
Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
| int TAO_COIOP_Connection_Handler::open | ( | void * | ) | [virtual] |
Called by the <Strategy_Acceptor> when the handler is completely connected. Argument is unused.
Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
| int TAO_COIOP_Connection_Handler::open_handler | ( | void * | v | ) | [virtual] |
Connection_Handler overloads
Implements TAO_Connection_Handler.
| int TAO_COIOP_Connection_Handler::resume_handler | ( | void | ) | [virtual] |
Reimplemented from ACE_Event_Handler.
1.7.4