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ACE 6.0.3
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#include "ace/Object_Manager.h"#include "ace/Token_Manager.h"#include "ace/Thread_Manager.h"#include "ace/Service_Manager.h"#include "ace/Service_Config.h"#include "ace/Signal.h"#include "ace/Log_Msg.h"#include "ace/Malloc.h"#include "ace/Sig_Adapter.h"#include "ace/Framework_Component.h"#include "ace/DLL_Manager.h"#include "ace/Atomic_Op.h"#include "ace/OS_NS_sys_time.h"#include "ace/Guard_T.h"#include "ace/Null_Mutex.h"#include "ace/Mutex.h"#include "ace/RW_Thread_Mutex.h"Classes | |
| class | ACE_Object_Manager_Preallocations |
| Performs preallocations of certain statically allocated services needed by ACE. More... | |
| class | ACE_Object_Manager_Manager |
| Ensure that the ACE_Object_Manager gets initialized at program startup, and destroyed at program termination. More... | |
Defines | |
| #define | ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS |
| #define | ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS |
| #define | ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS |
| #define | ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS |
| #define | ACE_PREALLOCATE_OBJECT(TYPE, ID) |
| #define | ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT) |
| #define | ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID) |
| #define | ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT) |
Typedefs | |
| typedef ACE_Cleanup_Adapter < ACE_Recursive_Thread_Mutex > | ACE_Static_Object_Lock_Type |
Variables | |
| static ACE_Object_Manager_Manager | ACE_Object_Manager_Manager_instance |
| static ACE_Static_Object_Lock_Type * | ACE_Static_Object_Lock_lock = 0 |
| #define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS |
| #define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS |
| #define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS |
| #define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS |
| #define ACE_DELETE_PREALLOCATED_ARRAY | ( | TYPE, | |
| ID, | |||
| COUNT | |||
| ) |
delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\ preallocated_array[ID] = 0;
| #define ACE_DELETE_PREALLOCATED_OBJECT | ( | TYPE, | |
| ID | |||
| ) |
ACE_CLEANUP_DESTROYER_NAME (\ (ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\ preallocated_object[ID] = 0;
| #define ACE_PREALLOCATE_ARRAY | ( | TYPE, | |
| ID, | |||
| COUNT | |||
| ) |
{\
ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\
ACE_NEW_RETURN (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>, -1);\
preallocated_array[ID] = array_p;\
}
| #define ACE_PREALLOCATE_OBJECT | ( | TYPE, | |
| ID | |||
| ) |
{\
ACE_Cleanup_Adapter<TYPE> *obj_p;\
ACE_NEW_RETURN (obj_p, ACE_Cleanup_Adapter<TYPE>, -1);\
preallocated_object[ID] = obj_p;\
}
ACE_Static_Object_Lock_Type* ACE_Static_Object_Lock_lock = 0 [static] |
1.7.4