#include <Notification_Strategy.h>


Public Member Functions | |
| ACE_Notification_Strategy (ACE_Event_Handler *eh, ACE_Reactor_Mask mask) | |
| Constructor. | |
| virtual | ~ACE_Notification_Strategy (void) |
| Destructor. | |
| virtual int | notify (void)=0 |
| virtual int | notify (ACE_Event_Handler *, ACE_Reactor_Mask mask)=0 |
| ACE_Event_Handler * | event_handler (void) |
| Get the event handler. | |
| void | event_handler (ACE_Event_Handler *eh) |
| Set the event handler. | |
| ACE_Reactor_Mask | mask (void) const |
| Get the reactor mask. | |
| void | mask (ACE_Reactor_Mask m) |
| Set the reactor mask. | |
Protected Attributes | |
| ACE_Event_Handler * | eh_ |
| The event handler. | |
| ACE_Reactor_Mask | mask_ |
| The reactor mask. | |
A vehicle for extending the behavior of ACE_Message_Queue wrt notification *without subclassing*. Thus, it's an example of the Bridge/Strategy patterns.
| ACE_Notification_Strategy::ACE_Notification_Strategy | ( | ACE_Event_Handler * | eh, | |
| ACE_Reactor_Mask | mask | |||
| ) |
Constructor.
| ACE_Notification_Strategy::~ACE_Notification_Strategy | ( | void | ) | [virtual] |
Destructor.
| void ACE_Notification_Strategy::event_handler | ( | ACE_Event_Handler * | eh | ) |
Set the event handler.
| ACE_Event_Handler * ACE_Notification_Strategy::event_handler | ( | void | ) |
Get the event handler.
| void ACE_Notification_Strategy::mask | ( | ACE_Reactor_Mask | m | ) |
Set the reactor mask.
| ACE_Reactor_Mask ACE_Notification_Strategy::mask | ( | void | ) | const |
Get the reactor mask.
| virtual int ACE_Notification_Strategy::notify | ( | ACE_Event_Handler * | , | |
| ACE_Reactor_Mask | mask | |||
| ) | [pure virtual] |
Implemented in ACE_Reactor_Notification_Strategy.
| virtual int ACE_Notification_Strategy::notify | ( | void | ) | [pure virtual] |
Implemented in ACE_Reactor_Notification_Strategy.
ACE_Event_Handler* ACE_Notification_Strategy::eh_ [protected] |
The event handler.
ACE_Reactor_Mask ACE_Notification_Strategy::mask_ [protected] |
The reactor mask.
1.5.8