#include <LF_CH_Event.h>
Inheritance diagram for TAO_LF_CH_Event:


Public Methods | |
| TAO_LF_CH_Event (void) | |
| Constructor. More... | |
| virtual | ~TAO_LF_CH_Event (void) |
| Destructor. More... | |
| int | successful (void) const |
| Return 1 if the condition was satisfied successfully, 0 if it has not. More... | |
| int | error_detected (void) const |
| Return 1 if an error was detected while waiting for the event. More... | |
| void | reset_state (int new_state) |
| Reset the state, irrespective of the previous states. More... | |
Private Methods | |
| virtual void | state_changed_i (int new_state) |
| Validate and change the state. More... | |
| virtual int | is_state_final (void) |
| Check whether we have reached the final state.. More... | |
| virtual void | set_state (int new_state) |
| Set the state irrespective of anything. More... | |
Private Attributes | |
| int | prev_state_ |
| The previous state that the LF_CH_Event was in. More... | |
Concrete event types and manipulation class which is used for connection handleing purposes.
|
|
Constructor.
|
|
|
Destructor.
|
|
|
Return 1 if an error was detected while waiting for the event.
Reimplemented from TAO_LF_Event. |
|
|
Check whether we have reached the final state..
Reimplemented from TAO_LF_Event. |
|
|
Reset the state, irrespective of the previous states.
Reimplemented from TAO_LF_Event. |
|
|
Set the state irrespective of anything.
Reimplemented from TAO_LF_Event. |
|
|
Validate and change the state.
Reimplemented from TAO_LF_Event. |
|
|
Return 1 if the condition was satisfied successfully, 0 if it has not.
Reimplemented from TAO_LF_Event. |
|
|
The previous state that the LF_CH_Event was in.
|
1.2.13.1 written by Dimitri van Heesch,
© 1997-2001