Index: god.cc
===================================================================
RCS file: /project/e3101f1b/newcvs/ns/god.cc,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -r1.1.1.1 -r1.2
471,473c471,473
<   vector a(mb_node[i]->X(), mb_node[i]->Y(), mb_node[i]->Z());
<   vector b(mb_node[j]->X(), mb_node[j]->Y(), mb_node[j]->Z());
<   vector d = a - b;
---
>   Vector a(mb_node[i]->X(), mb_node[i]->Y(), mb_node[i]->Z());
>   Vector b(mb_node[j]->X(), mb_node[j]->Y(), mb_node[j]->Z());
>   Vector d = a - b;
806,807d805
<                       
<                       printf("num_nodes is set %d\n", num_nodes);
Index: god.h
===================================================================
RCS file: /project/e3101f1b/newcvs/ns/god.h,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -r1.1.1.1 -r1.2
79c79
< class vector {
---
> class Vector {
81c81
<       vector(double x = 0.0, double y = 0.0, double z = 0.0) {
---
>       Vector(double x = 0.0, double y = 0.0, double z = 0.0) {
88c88
<       inline void vector::operator=(const vector a) {
---
>       inline void Vector::operator=(const Vector a) {
93c93
<       inline void vector::operator+=(const vector a) {
---
>       inline void Vector::operator+=(const Vector a) {
98c98
<       inline int vector::operator==(const vector a) {
---
>       inline int Vector::operator==(const Vector a) {
101c101
<       inline int vector::operator!=(const vector a) {
---
>       inline int Vector::operator!=(const Vector a) {
104,105c104,105
<       inline vector operator-(const vector a) {
<               return vector(X-a.X, Y-a.Y, Z-a.Z);
---
>       inline Vector operator-(const Vector a) {
>               return Vector(X-a.X, Y-a.Y, Z-a.Z);
107,108c107,108
<       friend inline vector operator*(const double a, const vector b) {
<               return vector(a*b.X, a*b.Y, a*b.Z);
---
>       friend inline Vector operator*(const double a, const Vector b) {
>               return Vector(a*b.X, a*b.Y, a*b.Z);
110,111c110,111
<       friend inline vector operator/(const vector a, const double b) {
<               return vector(a.X/b, a.Y/b, a.Z/b);
---
>       friend inline Vector operator/(const Vector a, const double b) {
>               return Vector(a.X/b, a.Y/b, a.Z/b);