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pygext: Pygame Extended - a collection of game creation utilities
color: RGBA value utilities
debug: Debugging utilities
gl: OpenGL graphics and scene rendering
all: A convenience module for importing all essential pygext.gl
symbols.
base
director: Scene rendering and management.
actions: Entity actions
animation: Entity animation utilities
base: Director base class implementation
collision: Collision Handling.
emitter: Entity Emitter
This utility class is used to automatically generate several entities.
entities: Entities
globals
node: Node in the scene graph
proxy
reactor: Event reactor
scene: Scene handling
display
font: OpenGL text utilities
gui
mouse: Utilities for handling mouse in OpenGL mode
particles: Particle Effects.
resources: pygext.gl.resources - Global resource management
shapes: Basic shape objects for OpenGL
test: base class for internal test scripts: obsolete
texmgr: Texture binding optimization
transform: Shape transformations
vector
input: Miscellanous input handling
lazy: Utilities for lazy evaluation
math: Miscellanous math utilities
vecalg: Vector algebra
render: Additions to pygame.draw
sandbox: Sandboxing Utilities
rc: RC - Restricted Compiler
sound: Sound utilities
generate: Sound FX generation
text: Text rendering utilities and effects
__builtin__.object:
The most base type
pygext.gl.director.actions.Action:
Abstract base class for actions
pygext.gl.director.actions.Animate:
Animate the current entity
pygext.gl.director.actions.Blink:
Alternate the entity between hidden and visible state
pygext.gl.director.actions.CallFunc:
Call a function
pygext.gl.director.actions.CallFuncE:
Call a function with the current entity as first parameter
pygext.gl.director.actions.Delay:
Delay for x seconds
pygext.gl.director.actions.Delete:
Delete the current entity
pygext.gl.director.actions.Fork:
Fork a new action
pygext.gl.director.actions.Hide:
Hide the current entity
pygext.gl.director.actions.IntervalAction:
Abstract base class for linear actions.
pygext.gl.director.actions.ColorFade:
Smoothly fade the entity from current color to a new color
pygext.gl.director.actions.MoveDelta:
Move the current entity by the given x,y delta
pygext.gl.director.actions.MoveTo:
Move the current entity to the given x,y position
pygext.gl.director.actions.RotateDelta:
Rotate the current entity by the given degrees
pygext.gl.director.actions.Scale:
Enlarge or shrink the current entity
pygext.gl.director.actions.Move:
Move the current entity with the given velocity
pygext.gl.director.actions.MoveForward
pygext.gl.director.actions.Repeat:
Repeat an action several times
pygext.gl.director.actions.Rotate:
Rotate the current entity with a given speed
pygext.gl.director.actions.SetAttr:
Set an attribute in the current entity
pygext.gl.director.actions.SetScene:
Transition to a new Scene
pygext.gl.director.actions.SetState:
Set the state of the current Scene
pygext.gl.director.actions.Show:
Show the current entity
pygext.gl.director.actions.TickFunc
pygext.gl.particles.python_impl.emitter.BaseEmitter
psyco.compact
pygext.gl.director.base.Director:
Scene director
pygext.gl.vector.editor.Editor
pygext.gl.vector.editor.EditorObject
pygext.gl.director.animation.EntityAnimator
pygext.gl.director.emitter.EntityEmitter
pygext.gl.font.GLFont:
OpenGL wrapper for Pygame fonts
pygext.gl.font.GLBitmapFont:
Bitmap Font
pygext.gl.mouse.GLMouse
pygext.gl.vector.base.glprimitive
pygext.gl.shapes.base.GLShape:
Abstract pygext.gl graphics object
pygext.gl.shapes.bitmap.Bitmap:
A shape representing a raster image
pygext.gl.shapes.composite.Composite:
Composite shape
pygext.gl.shapes.base.FuncObject:
A shape object which is drawn in an external function.
pygext.gl.shapes.gradient.GradientRect
pygext.gl.vector.base.Primitive:
New implementation for primitive objects
pygext.color.Gradient
pygext.color.HGradient:
horizontal gradient
pygext.color.VGradient
pygext.gl.vector.base.InheritColor
pygext.lazy.Lazy
pygext.gl.director.node.Node:
A single scene-graph node
pygext.gl.director.entities.EntityNode:
Base class for all Entities
pygext.gl.director.entities.Entity
pygext.gl.gui.simple.menus.SimpleBaseMenu
pygext.gl.director.entities.StaticEntity:
Transformations can change, but visual outlook doesn't
pygext.gl.gui.parent.Parent
pygext.gl.particles.python_impl.particle.Particle
pygext.gl.particles.python_impl.mutator.ParticleMutator
pygext.gl.particles.python_impl.system.ParticleSystem
pygext.gl.shapes.pattern.Pattern
pygext.gl.director.collision.RadialCollisions:
Collision handler for circle-shaped objects
pygext.sandbox.rc.RCompiler
pygext.gl.director.reactor.Reactor:
Manager class for ticking the tickers
pygext.gl.director.scene.Scene
pygext.gl.vector.editor.State
pygext.gl.test.Test
pygext.gl.director.reactor.Ticker:
Framerate independent timer
pygext.gl.vector.editor.Toolbar
pygext.gl.vector.editor.ToolbarItem
pygext.gl.transform.Transformation
__builtin__.type:
type(object) -> the object's type type(name, bases, dict) -> a
new type
exceptions.Exception:
Common base class for all exceptions.
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